AI Insights · Timothy · July 2025
Top Slime Games on Android in Latin America: Q2 2025
Explore the performance trends of the top slime games on Android in Latin America during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the slime game category on Android in Latin America saw varied trends in downloads, revenue, and active users. Here's a closer look at the top five slime games based on data from Sensor Tower.
Super Slime Simulator: DIY Art experienced fluctuations in weekly revenue, starting at around $105 and peaking at $162 in April, before tapering off to $49 by the end of June. Downloads began strong at approximately 194K, dipping mid-quarter, and recovering to 110K towards the end. Active users decreased from 416K to 316K over the quarter.
Bruno – My Talking Slime Pet maintained a relatively steady revenue stream, starting at $133 and closing at $125. Downloads showed a slight rise, with a peak of 105K and ending at 81K. Active user numbers remained stable, closing the quarter at about 1.2M.
Super Big Slime: Black Hole 3D saw modest revenue growth, ending at $34 from an initial $50. Downloads fluctuated, peaking at 39K and concluding at 17K. Active users showed a downward trend, from 592K to 516K.
My Talking Slimy Slime Pet Cat had a strong revenue performance, starting at $6.3K and reaching $8.1K by quarter's end. Downloads were consistent, peaking at 35K and finishing at 26K. Active users hovered around 160K throughout the quarter.
Lastly, DIY Slime Simulator ASMR Art had minimal revenue impact, with negligible earnings. Downloads began at 19K, dropping significantly mid-quarter, and ending at 3.4K. Active users decreased from 195K to 161K.
These insights provide a snapshot of the slime game market's dynamics in Latin America. For more detailed data and analysis, visit Sensor Tower.